Celtic · Scotland
FOOTBALL MANAGER 26 · PLAYER COMPARISON
Compare broad role fit, playing style and development outlook. Exact in-game attributes are not reproduced.
Celtic · Scotland
AZ · Netherlands
CURRENT READINESS
The two profiles sit in the same broad current-level band, so tactical role and squad context should drive the decision.
DEVELOPMENT OUTLOOK
Their development outlook is in the same qualitative band, with Callum McGregor the younger option at the FM26 launch snapshot.
QUALITATIVE COMPARISON
| Category | Callum McGregor | Jordy Clasie |
|---|---|---|
| Position | DM | DM |
| FM26 launch age | 32 | 34 |
| Club | Celtic | AZ |
| Country | Scotland | Netherlands |
| Role profile | Progressor | Progressor |
| Playing style | Controls the zone ahead of the centre-backs, recycles possession and chooses the moment to play beyond the first pressure line. | Controls the zone ahead of the centre-backs, recycles possession and chooses the moment to play beyond the first pressure line. |
| Technical band | Good | Good |
| Physical band | Very good | Very good |
| Mental band | Very good | Very good |
| Current level | Good | Good |
| Potential | Very good | Very good |
| Suggested FM26 role | Deep-Lying Playmaker · Support | Deep-Lying Playmaker · Support |
| Primary system | Build from the back / controlled possession | Build from the back / controlled possession |
CHOOSE FOR THIS ROLE
Use as a Deep-Lying Playmaker on support in a 4-3-3 or double pivot. Give him multiple receiving angles and maintain a stable rest defence behind ambitious progression.
Open full report →CHOOSE FOR THIS ROLE
Use as a Deep-Lying Playmaker on support in a 4-3-3 or double pivot. Give him multiple receiving angles and maintain a stable rest defence behind ambitious progression.
Open full report →MORE FM26 COMPARISONS
FM26 COMPARISON FAQ
There is no universal winner. Compare their role profile, current readiness, development outlook and fit with your tactical structure before choosing.
No. SquadCompass uses original qualitative bands and editorial role analysis rather than reproducing exact in-game attributes.