Tottenham Hotspur · Sweden
FOOTBALL MANAGER 26 · PLAYER COMPARISON
Compare broad role fit, playing style and development outlook. Exact in-game attributes are not reproduced.
Tottenham Hotspur · Sweden
Borussia Dortmund · England
CURRENT READINESS
The two profiles sit in the same broad current-level band, so tactical role and squad context should drive the decision.
DEVELOPMENT OUTLOOK
Their development outlook is in the same qualitative band, with Jobe Bellingham the younger option at the FM26 launch snapshot.
QUALITATIVE COMPARISON
| Category | Dejan Kulusevski | Jobe Bellingham |
|---|---|---|
| Position | CM | CM |
| FM26 launch age | 25 | 20 |
| Club | Tottenham Hotspur | Borussia Dortmund |
| Country | Sweden | England |
| Role profile | Pressing | Pressing |
| Playing style | Balances forward support with counter-pressure, helping the team sustain attacks instead of treating each progression as a separate action. | Connects phases through movement and combinations, contributing both to progression and counter-pressure. |
| Technical band | Very good | Good |
| Physical band | Very good | Very good |
| Mental band | Very good | Good |
| Current level | Good | Good |
| Potential | Very good | Very good |
| Suggested FM26 role | Box-to-Box Midfielder · Support | Box-to-Box Midfielder · Support |
| Primary system | High press / fast transition | High press / fast transition |
CHOOSE FOR THIS ROLE
Use as a Box-to-Box or Ball-Winning Midfielder on support beside a positional controller. Counter-pressing and a compact shape let his intensity recover possession without opening the centre.
Open full report →CHOOSE FOR THIS ROLE
High press / fast transition suits this CM profile when the surrounding roles protect its main strengths and limit unnecessary responsibilities.
Open full report →MORE FM26 COMPARISONS
FM26 COMPARISON FAQ
There is no universal winner. Compare their role profile, current readiness, development outlook and fit with your tactical structure before choosing.
No. SquadCompass uses original qualitative bands and editorial role analysis rather than reproducing exact in-game attributes.