Benfica · Norway
FOOTBALL MANAGER 26 · PLAYER COMPARISON
Compare broad role fit, playing style and development outlook. Exact in-game attributes are not reproduced.
Benfica · Norway
Sporting CP · Japan
CURRENT READINESS
The two profiles sit in the same broad current-level band, so tactical role and squad context should drive the decision.
DEVELOPMENT OUTLOOK
Their development outlook is in the same qualitative band, with Fredrik Aursnes the younger option at the FM26 launch snapshot.
QUALITATIVE COMPARISON
| Category | Fredrik Aursnes | Hidemasa Morita |
|---|---|---|
| Position | CM | CM |
| FM26 launch age | 29 | 30 |
| Club | Benfica | Sporting CP |
| Country | Norway | Japan |
| Role profile | Creator | Creator |
| Playing style | Balances forward support with counter-pressure, helping the team sustain attacks instead of treating each progression as a separate action. | Moves continuously around the ball, receives across pressure and supports the next action after progressing possession. |
| Technical band | Very good | Very good |
| Physical band | Very good | Very good |
| Mental band | Very good | Very good |
| Current level | Good | Good |
| Potential | Very good | Very good |
| Suggested FM26 role | Advanced Playmaker · Support | Advanced Playmaker · Support |
| Primary system | Fluid possession / attacking rotations | Fluid possession / attacking rotations |
CHOOSE FOR THIS ROLE
Use as an Advanced Playmaker or Mezzala on support with a holder behind and runners ahead. Patient possession should still provide width and depth for progressive passes.
Open full report →CHOOSE FOR THIS ROLE
Use as an Advanced Playmaker or Mezzala on support with a holder behind and runners ahead. Patient possession should still provide width and depth for progressive passes.
Open full report →MORE FM26 COMPARISONS
FM26 COMPARISON FAQ
There is no universal winner. Compare their role profile, current readiness, development outlook and fit with your tactical structure before choosing.
No. SquadCompass uses original qualitative bands and editorial role analysis rather than reproducing exact in-game attributes.